Wellington’s army are now approaching French artillery range
Davout has not yet committed his reserve
Cavalry lose melee with French lancers and rout
Infantry have formed column of attack and artillery unlimbered
French artillery have caused casualties on highland brigade, who are shaken
Artillery fire on French cavalry, but are out of range and cause no casualties
British infantry form column of attack
Artillery manhandle guns 2”
Portuguese infantry form column of attack from square
Artillery fire on British cavalry and cause casualties
British cavalry pass morale test for casualties
Three French infantry brigades form square
French Reserve
Clausel advances 16” to support d’Erlon
Artillery fire at close range on highland brigade and cause casualties
Highlanders fail morale test for casualties and are shaken
Lancers charge downhill at British hussars
British hussars pass morale test to counter charge
Lancers skirmish melee
British hussars lose melee, receive casualties and rout
Lancers test morale for pursuit, pass and halt disordered
Game Notes
There are two types of cavalry melee.
Skirmish melee is usually less decisive
Attack melee normally results in heavier casualties
Attacker decides which type of melee, depending on his orders
Rule 14 covers cavalry v cavalry combat
There are four types of morale. Formed, Disordered, Shaken and Rout
Failure to pass morale test can result in shaken or rout
Rule 18 covers morale tests
The rules used can be found at
http://napoleonicwargamerules.blogspot.com/
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