The rules used in this game can be found at
There is one card for each commander, plus a Poor card
The cards are drawn to determine move sequence
When the Poor card is drawn the next Poor commander drawn may not issue orders
Each commander rolls an average dice at the start of each move to determine how many orders he can issue.
A Gifted commander adds 3
An Average commander adds 2
A Poor commander adds 1.
The photographs are shown in the same sequence as the move was played.
Packenham ordered his hussars to charge the enemy cavalry.
In case they lose the melee he ordered his leading infantry to form square
The remainder of the infantry are in column of attackBritish centre
Cole has orders to support Packenham
He is moving between the village and the hill in column of march
Leith has orders to hold the Lesser Arapiles
His infantry are in column of march to move quicker if they have to deployFrench left
Thomiere has lost the cavalry melee and his chasseurs are Shaken
His leading infantry have formed square to protect the rest of the column
The artillery have unlimbered next to the square
The remainder of the division is in column of march
Clausel has orders to hold the Greater Arapiles
His division are deployed on the hill and to the left
Brennier is marching on the road behind them
His cavalry have been sent ahead to protect the column.